MacMillanwu nováček
Registrace: 27.4. 2023 Příspěvky: 6
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Zaslal: čt 27. duben, 2023 8:58 Předmět: They've created a mobile-friendly Diablo that is slick |
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I'm unsure if there is a way to separate the core elements that make Diablo IV Gold fun from the mechanics of free-to-play commercialization. If there such a thing, Blizzard and NetEase have not yet found it. They've created a mobile-friendly Diablo that is slick, enjoyable, and even spacious at first. If you're spending enough time with it, there's no doubt that the heart of Diablo has been cut out, chopped up, and then sold back to you piecemeal.
Diablo Immortal isn't much worse than a free-to play Diablo could have been. The game is a constant assault on your turn with a thousand different microtransactions that come in all kinds of mysterious currencies. You'll have to grind your way to victory in particular if you choose not to make a purchase in the game. What you will get for doing this is a less than perfect, reheated version of Diablo II's plot.
However, for all its faults, I ultimately enjoyed Diablo Immortal more than I disliked it. It's still packed with all the elements that make Diablo Immortal a success, from its action-packed gameplay, to its endless customization of characters, to its strong sense of place, to its never-ending stream of interesting loot. Indeed, Diablo Immortal even has a few clever gameplay twists that I'm hoping Blizzard keeps in place as they work on Diablo IV.
If you feared that F2P mechanics would be able to beat Diablo Immortal If so, then your concerns were legitimate. However, if you were hoping that Blizzard would offer a good mobile spinoff that could fill the gap between the next major entry in the series then you did not hope in vain. We'll go over our complete Diablo 4 Gold Immortal review. |
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